Everyone want's to dream one day to make a Game that would appear on the Popular list, but majority of us have no clue where to start! In Developing, there are many different sides you can approach, each one with different properties then others, each one filled with amazing Creations of it's kind. Today, I talk to a ROBLOX Star Wars Developer named 'Awcruds' and asked him how he started Developing, and what steps he took to becoming a successful dev in the area.
What inspired you to start Developing?
I first joined ROBLOX when I was a child at the age of 9, I played the original Medieval Warfare and I was inspired to make games, I first tried making a paintball game, then it evolved into a small project I worked on with my friends, which I made a bit of Robux from. I later on decided to further view the world of ROBLOX, getting interested in scripting, and later on learning GFX. Presently I have decided to combine my love for Star Wars and development, developing for multiple Star Wars groups and creating my own. - Awcruds.
Indeed Awcruds, a lot of good classics back then inspired the Developers to create games like Jailbreak, Phantom Forces, etc. The original games like 'Medieval Warfare' inspired us to keep on playing, and knowing how to Script and GFX, well, that's a great Talent.
Why did you Develop instead of doing other things in ROBLOX?
After developing in ROBLOX for the first few times and making a few entertaining games, while learning how to code even better and better along the way, I came to the conclusion that I wanted to be a programmer when I grew up. I decided to make my own group so that it would inspire me to make fun Star Wars related games, while making excellent friends in the group, by practicing code I aim to achieve an early experience at Coding so that I can be at my full potential when I begin my career.
If you could change one thing (It could be a different Program, different Method, etc.) from your early time as Developing, what would you change?
For building, when I first began I did not know about Unions, so I would just make everything out of bricks which would cause some trouble building, when I began doing GFX, I used Blender; which is extremely difficult getting used to. I later on began searching for new programs and stumbled upon Cinema 4D, which allows me to render GFX much more easily and effectively. Cinema 4D aided me better than Blender. - Awcruds.
CINEMA 4D is a 3D modeling, animation, motion graphic and rendering application. Commonly used in ROBLOX for GFX Artists, Cinema 4d Renders those great eye catchers you see on games throughout the Popular list, who knows? With some skill, you might be able to Master Cinema 4D aswell!
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Sometimes, you just want to find a game where you can lay back and relax with your friends. Maybe you're looking for a place to play games for a little while, then come back to socialize and enjoy a bit of conversation with the people you just played with. Or maybe you're the type of person who wants to get it all and flaunt your bling using pets, clothes or other goodies. In Bonanza, you may have just found the place you want to be.
Created by Insomnis Studios, Bonanza is a game that's long in the making. Based off of the game GMOD Tower, Bonanza is a game meant to bring about the social parts of people and bring ROBLOX players together. In Bonanza, there's one hub area where everyone is able to socialize and talk about whatever, meanwhile showing off the new things they've acquired. Other things offshoot from the hub, like stores to buy things like pets, clothes and hats from, rooms that you can rent and live in, and even an arcade to play different games all made by the developers.
In an interview with the founders of Insomnis Studios, I learned many new things about the people making this game, as well as what was going on with the game.
I asked the main founder, Voltoxus, about how long he had been coding to which he replied, "About 8 years." I then asked about what got him into coding, seeing as it had been such a long time. "ROBLOX. When I was young I played Shakira Zombie Defense and wanted to learn how it worked and stuff. So it blossomed from ROBLOX I guess." He also seems to know many other coding languages, including Python, C#, and Java.
The studio wasn't always Insomnis Studios, and it seems like they've been through a lot. "It started as Fyre Studios about 10 months ago on a completely different project that has since been discontinued. Now it is Insomnis Studios," said Voltoxus. His co founder, Veov_Ekdosi, stated, "We've gone through two teams sadly, due to lack of motivation of participants." Voltoxus also mentioned that Bonanza had been an on and off project for quite a while, but it now seems they're back on the grind to finish it.
Bonanza's alpha is said to release in March of this year, but time could waver based on how many bugs there are as well as how much needs to be cleaned up.